This Tuesday the new corporate website of 5 PRIME was launched. Why do I tell you that? Because I did the graphic design for this website and created a short animation intro that welcomes you as you enter the website. Tons of credit goes to Felix who I believe must have been planning and hacking code together till his fingers bled and his brain started twisting especially during the last few weeks. :)
Personally I found it quite challenging to meet all the requirements (where to place all the different kinds of content) and still to deliver a usable and legible design, but it all worked out pretty well I think. Furthermore I learned a lot about visual conception, usability, and typography & web layout during this project.
So feel free to click HERE and visit the relaunched 5 PRIME website.

Anyway… as I’m talking about jobs and projects right now I may as well polish the image of my current job at Ambient Entertainment as one of my last posts on this topic seemed to be almost depressive (at least from my current perspective).
Actually I was given some very nice tasks since that last post about my work on ‘Animals United’ (which is now almost a year old). After the end of my internship I was offered a contract for a 20hours/week job so I could work alongside my studies at the University of Applied Sciences and Arts, Hanover. Although this did leave almost no spare time at all for me, it was (to my surprise) actually doable. Of course all the movie content is still top secret but I can tell you that I got the opportunity to work on some really gorgeous sets and environments like the home burrow of one of the main characters. It’s sad that for obvious reasons I’m not allowed to give away any further details.
To withdraw the last remaining minutes from my spare time I also worked as a ‘Hiwi’ (student assistant) at uni during the last semester teaching other students character modelling and sculpting using Maya and Mudbox. It’s amazing how much you learn when you teach others. ;)
As you can probably guess some projects for uni did therefore suffer under all the different workloads. This is why I am still busy finishing some projects from the last semester… like the crab thing for example. I don’t want to give away too much right now but it involved the setup of a character rig far more complex than any rig I’ve ever created before. The good thing is: I can do MEL scripting now.
The bad thing is: I see funny little crabs everywhere. No, just kidding. ;)
Here is a screenshot showing the self written user interface on the right side:

I just rendered a quick playblast showing parts of a dynamic walk cycle.












