… so here is some news!
Hi everybody. I didn’t write too much since I’m back in
Well, to be honest I was pretty lazy and was having a good time with friends, enjoying my holidays until my internship starts on September 1rst. This internship will last six months and will take place at Ambient Entertainment, a 3d animation studio from
In my opinion this seems to be a great project and I’m really looking forward to be a part of it. Now I am a little bit busy with moving to Hanover…
Well, and since 3d animation is quite addictive, I was not able to stay away from Maya for too long. So I modelled these two objects, which are intended to appear as background objects in the latest project of my fellow students Dennis and Patrick from FH Hannover (University of Applied Science and Arts, Hanover).

Smooth surfaces on both objects are simply achieved by changing the angle of the normals to 180° to save render time instead of using polygon smooth. So they’re both basically ‘low poly objects’. You clearly can see this on the slightly edgy wheels or the saddle but as I said: they’re not created for close ups.
Oh… and the bicycle is completely ‘riggable’, which I might take care of for my next demo reel. ;)
Finally I’d like to show you some interesting stuff that I found on the internet.
This is a project from Hyungkoo Lee, a South Korean artist who analysed the anatomic structure of famous cartoon characters like Donald Duck, Bugs Bunny and so on and created skeletons which seem to be believable from a biomechanical point of view. Here is the official German website about his exhibition at the ‘Naturhistorisches Museum Basel’. Since there were several seminars dealing with biomechanics in the multimedia class at FH Hannover during the past two semesters, this might be of particular interest for my fellow students. ;)
Cheers